Monday, November 9, 2009
Evaluation phase@ 10112009
Learning Object:
A learning object is a resource, usually digital and web-based, that can be used and re-used to support learning.
Learning objects offer a new conceptualization of the learning process: rather than the traditional "several hour chunk", they provide smaller, self-contained, re-usable units of learning.
They will typically have a number of different components, which range from descriptive data to information about rights and educational level. At their core, however, will be instructional content, practice, and assessment. A key issue is the use of metadata.
Learning object design raises issues of portability, and of the object's relation to a broader learning management system.
Source: http://en.wikipedia.org/wiki/Learning_object
Characteristics of Learning Objects
The following is a list of features that are commonly associated with learning objects:
-Learning objects are digital
-Learning objects can be stored in a database or repository
-Learning objects can be described using a metadata standard or specification
-Learning objects are discoverable through searching a database
-Learning objects are interoperable in that they are independent of hardware, operating system and browser type
-Learning objects tend to be, but are not necessarily, small or granular in nature
-Learning objects tend to be, but are not necessarily, disassociated from context
-Learning objects are reusable
-Learning objects can be repurposed for different educational contexts
-Learning objects have an explicit educational purpose
Source: http://careo.prn.bc.ca/losc/mod2t1.html
SCORM: Sharable Content Object Reference Model
Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based e-learning.
It defines communications between client side content and a host system called the run-time environment (commonly a function of a learning management system).
SCORM also defines how content may be packaged into a transferable ZIP file.
Source: http://en.wikipedia.org/wiki/Sharable_Content_Object_Reference_Model
AICC: the Aviation Industry Computer-Based Training Committee or AICC (CBT)
The Aviation Industry CBT (Computer-Based Training) Committee (AICC) is an international association of technology-based training professionals. The AICC develops guidelines for aviation industry in the development, delivery, and evaluation of CBT and related training technologies. The objectives of the AICC are as follows:
1. Assist airplane operators in development of guidelines which promote the economic and effective implementation of computer-based training (CBT) media.
2. Develop guidelines to enable interoperability.
3. Provide an open forum for the discussion of CBT (and other) training technologies.
Source: http://www.aicc.org/pages/aicc_faq.htm
Comment on how you will apply the Development and Implementation phases in ADDIE for developing an e-learning package
Development Phase
Develop ideas on website contents
Do a analysis on website feasibility
Make necessary changes
Do market research on audience and their preferences etc.
Generate marketing ideas
Set up a schedule for e-learning package
Implementation Phase
Use programs to set up website
Document the project's instructional, visual and technical design strategy
Apply instructional strategies according to the intended behavioral outcomes
Design the user interface and user experience
Create prototype
Apply visual design
A learning object is a resource, usually digital and web-based, that can be used and re-used to support learning.
Learning objects offer a new conceptualization of the learning process: rather than the traditional "several hour chunk", they provide smaller, self-contained, re-usable units of learning.
They will typically have a number of different components, which range from descriptive data to information about rights and educational level. At their core, however, will be instructional content, practice, and assessment. A key issue is the use of metadata.
Learning object design raises issues of portability, and of the object's relation to a broader learning management system.
Source: http://en.wikipedia.org/wiki/Learning_object
Characteristics of Learning Objects
The following is a list of features that are commonly associated with learning objects:
-Learning objects are digital
-Learning objects can be stored in a database or repository
-Learning objects can be described using a metadata standard or specification
-Learning objects are discoverable through searching a database
-Learning objects are interoperable in that they are independent of hardware, operating system and browser type
-Learning objects tend to be, but are not necessarily, small or granular in nature
-Learning objects tend to be, but are not necessarily, disassociated from context
-Learning objects are reusable
-Learning objects can be repurposed for different educational contexts
-Learning objects have an explicit educational purpose
Source: http://careo.prn.bc.ca/losc/mod2t1.html
SCORM: Sharable Content Object Reference Model
Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based e-learning.
It defines communications between client side content and a host system called the run-time environment (commonly a function of a learning management system).
SCORM also defines how content may be packaged into a transferable ZIP file.
Source: http://en.wikipedia.org/wiki/Sharable_Content_Object_Reference_Model
AICC: the Aviation Industry Computer-Based Training Committee or AICC (CBT)
The Aviation Industry CBT (Computer-Based Training) Committee (AICC) is an international association of technology-based training professionals. The AICC develops guidelines for aviation industry in the development, delivery, and evaluation of CBT and related training technologies. The objectives of the AICC are as follows:
1. Assist airplane operators in development of guidelines which promote the economic and effective implementation of computer-based training (CBT) media.
2. Develop guidelines to enable interoperability.
3. Provide an open forum for the discussion of CBT (and other) training technologies.
Source: http://www.aicc.org/pages/aicc_faq.htm
Comment on how you will apply the Development and Implementation phases in ADDIE for developing an e-learning package
Development Phase
Develop ideas on website contents
Do a analysis on website feasibility
Make necessary changes
Do market research on audience and their preferences etc.
Generate marketing ideas
Set up a schedule for e-learning package
Implementation Phase
Use programs to set up website
Document the project's instructional, visual and technical design strategy
Apply instructional strategies according to the intended behavioral outcomes
Design the user interface and user experience
Create prototype
Apply visual design